Rukai Data
Brawl
P+
PM3.6
LXP2.1
Support@Patreon
Bowser
Captain Falcon
Charizard
Diddy Kong
Donkey Kong
Falco
Fox
Game & Watch
Ganondorf
Giga Bowser
Ice Climbers
Ike
Ivysaur
Jigglypuff
King Dedede
Kirby
Link
Lucario
Lucas
Luigi
Mario
Marth
Meta Knight
Mewtwo
Ness
Olimar
Peach
Pikachu
Pit
R.O.B
Roy
Samus
Sheik
Snake
Sonic
Squirtle
Toon Link
Wario
Wario-Man
Wolf
Yoshi
Zelda
Zero Suit Samus
PM3.6 - R.O.B - Action - Respawn (Common) 0xbe
Entry Script
Subroutine(
0x23e40
)
Subroutine(
0xbc74
)
Exit Script
Main
Wait (Common)
Walk (Common)
WalkBrake (Common)
Dash (Common)
Run (Common)
RunBrake (Common)
Turn1 (Common)
Turn2 (Common)
TurnRun (Common)
TurnRunBrake (Common)
JumpSquat (Common)
Jump (Common)
JumpAerial (Common)
Multijump (Common)
Fall (Common)
FallAerial (Common)
FallSpecial (Common)
Squat (Common)
SquatWait (Common)
SquatF (Common)
SquatB (Common)
SquatRv (Common)
LandingHeavy (Common)
LandingLight (Common)
LandingLagAerialAttack (Common)
LandingFallSpecial (Common)
GuardOn (Common)
Guard (Common)
GuardOff (Common)
GuardDamage (Common)
EscapeN (Common)
EscapeF (Common)
EscapeB (Common)
EscapeAir (Common)
Rebound (Common)
Rebound2 (Common)
Jab (Common)
RapidJab (Common)
AttackDash (Common)
AttackS3 (Common)
AttackHi3 (Common)
AttackLw3 (Common)
AttackS4Start (Common)
AttackS4Hold (Common)
AttackS4S (Common)
AttackLw4Start (Common)
AttackLw4Hold (Common)
AttackLw4 (Common)
AttackHi4Start (Common)
AttackHi4Hold (Common)
AttackHi4 (Common)
AerialAttack (Common)
Catch (Common)
CatchWait (Common)
CatchDash (Common)
CatchWait (Common)
CatchTurn (Common)
CatchWait (Common)
CatchAttack (Common)
CatchCut (Common)
Throw (Common)
CaptureWait (Common)
CaptureWaitHi (Common)
CaptureDamage (Common)
CaptureCut (Common)
CaptureJump (Common)
Thrown (Common)
GroundHit (Common)
AirHitLand (Common)
Hitstun (Common)
HitGround (Common)
HitWall (Common)
HitCeiling (Common)
DamageFall (Common)
HitGroundTumble (Common)
HitWallTumble (Common)
HitCeilingTumble (Common)
DownWait (Common)
0x4e (Common)
DownEat (Common)
DownFoward (Common)
DownStand (Common)
DownForward (Common)
DownAttack (Common)
DownBound (Common)
DownDamage (Common)
ShieldBreak (Common)
ShieldBreakBound (Common)
ShieldBreakBound (Common)
FuraFuraStart (Common)
FuraFura (Common)
FuraFuraEnd (Common)
FuraSleepStart (Common)
FuraSleepLoop (Common)
FuraSleepEnd (Common)
DekuNutStun (Common)
Passive (Common)
PassiveStand (Common)
PassiveWall (Common)
PassiveWallJump (Common)
PassiveCeil (Common)
RunIntoWall (Common)
HitHeadOnWall (Common)
Walljump (Common)
WallclingStart (Common)
WallclingWait (Common)
WallclingEnd (Common)
0x6b (Common)
WallclingJump (Common)
Footstool (Common)
GetFootstooled (Common)
FootstoolStand (Common)
GetFootstooledAirStart (Common)
GetFootstooled2 (Common)
Pass (Common)
CliffCatchStart (Common)
CliffCatch (Common)
CliffWait (Common)
CliffAttack (Common)
CliffClimb (Common)
CliffEscape (Common)
CliffJumpStart (Common)
CliffJumpEnd (Common)
0x7b (Common)
Ottotto (Common)
OttottoWait (Common)
EdgeSlip (Common)
FireTether (Common)
TetherAiming (Common)
TetherGrabbingStage (Common)
TetherRise (Common)
0x83 (Common)
GlideStart (Common)
GlideDirection (Common)
GlideLanding (Common)
GlideAttack (Common)
GlideEnd (Common)
Slip (Common)
SlipDown (Common)
SlipTurn (Common)
SlipDash (Common)
SlipWait (Common)
SlipStand (Common)
SlipAttack (Common)
SlipEscapeF (Common)
SlipEscapeB (Common)
LadderClimb (Common)
0x93 (Common)
LadderWait (Common)
0x95 (Common)
GrabItem (Common)
GrabHeavyItem (Common)
0x98 (Common)
0x99 (Common)
0x9a (Common)
ThrowItem (Common)
ThrowItemRun (Common)
ThrowHeavyItem (Common)
NeutralSwingItem (Common)
TiltSwingItem (Common)
SmashSwingItemWindup (Common)
SmashSwingItem (Common)
SmashSwingItemCharge (Common)
DashSwingItem (Common)
0xa4 (Common)
0xa5 (Common)
0xa6 (Common)
0xa7 (Common)
0xa8 (Common)
0xa9 (Common)
0xaa (Common)
0xab (Common)
0xac (Common)
0xad (Common)
0xae (Common)
ItemScrew (Common)
ItemScrew (Common)
ItemScrewFall (Common)
ItemAssist (Common)
SwimFall (Common)
SwimRise (Common)
SwimDamage (Common)
Swim (Common)
SwimF (Common)
SwimEnd (Common)
SwimTurn (Common)
SwimJumpSquat (Common)
SwimDrown (Common)
SwimDrownOut (Common)
Death (Common)
Respawn (Common)
0xbf (Common)
0xc0 (Common)
0xc1 (Common)
0xc2 (Common)
0xc3 (Common)
SpringJump (Common)
0xc5 (Common)
EatenByFishOnSummit (Common)
0xc7 (Common)
0xc8 (Common)
0xc9 (Common)
0xca (Common)
0xcb (Common)
CaptureChomp (Common)
0xcd (Common)
0xce (Common)
CaptureFalconDive (Common)
BeingInhaled (Common)
CaptureInhale (Common)
0xd2 (Common)
0xd3 (Common)
0xd4 (Common)
0xd5 (Common)
CaptureMonkeyFlip (Common)
0xd7 (Common)
0xd8 (Common)
0xd9 (Common)
0xda (Common)
0xdb (Common)
0xdc (Common)
0xdd (Common)
0xde (Common)
0xdf (Common)
0xe0 (Common)
0xe1 (Common)
0xe2 (Common)
0xe3 (Common)
0xe4 (Common)
0xe5 (Common)
DarkDiveGrabbed (Common)
FlameChokeGroundGrabbed (Common)
FlameChokeAirGrabbed (Common)
FlameChokeAirPlummetingGrabbed (Common)
FlameChokeScramble (Common)
EggImminent (Common)
CaptureEgg (Common)
0xed (Common)
CaptureFlyingSlam (Common)
0xef (Common)
0xf0 (Common)
0xf1 (Common)
0xf2 (Common)
0xf3 (Common)
0xf4 (Common)
0xf5 (Common)
0xf6 (Common)
0xf7 (Common)
0xf8 (Common)
0xf9 (Common)
CaptureMasterHand (Common)
0xfb (Common)
0xfc (Common)
0xfd (Common)
0xfe (Common)
0xff (Common)
0x100 (Common)
0x101 (Common)
0x102 (Common)
0x103 (Common)
0x104 (Common)
0x105 (Common)
0x106 (Common)
0x107 (Common)
0x108 (Common)
0x109 (Common)
0x10a (Common)
Unloaded (Common)
Appeal (Common)
AppealSmash (Common)
Entrance (Common)
Victory (Common)
Loss (Common)
0x111 (Common)
SpecialN
SpecialS
SpecialHi
SpecialLw
Final
0x117
0x118
0x119
0x11a
0x11b
0x11c
0x11d